I always enjoyed writing preformance reports after a game jam. They keep you from making the same mistakes twice and can be seen later to show how much you’ve improved.
The Good:
I learned a lot about dialogue trees.
I learned a little more about railroad workers in the 1800s.
The setting was creative and original.
I think the art was alright, though beauty is in the eye of the upholder.
The Bad:
I started making the dialogue tree last, if I started with it then I would have been able to finish the game.
I started developing a day late.
Jams are much easier when you have people cheering you on, I should have connected more with the community participating in the Jam.
Did not add sound and only added a little animation.
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