Of course, the problem with light objects has been fixed. The problem is that I can't add too much weight to the item. For example: A water bottle cannot be heavier than a car. The weight must be adapted to the size of the item. Therefore, only certain objects can be grabbed.
After a long time I finally improved physics. On the gif, you can see how it works. Some items can be grabbed, some not. This is because of the weight of the items.
[More info in article]
Next up
The best nightmare? A level placed in the house (I didn't say it's not haunted). You will see on your own in 0.0.5 update! It will take some time to finish this map and add a little bit of story. Stay tuned :)
Hey, I made third room for my game. Here you'll have to find a key and video which will be played on the TV in the corner. No more spoilers! Watch streams on twitch to get private testing keys. See you soon and of course... Have a great day!
This time Sad News...
I wanted to upload alpha version of the game but I got an error (image). Im going out of office for 2-3 days. If you have any idea how I can upload my game and where, tell me in the comments or in private message. Thanks
Edit:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hi, I'm posing some screenshots after polishing map. What do you think about it?
@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games
before the quest ends on July 1 and you'll get Coins!
Happy New Year everyone!
Hi everyone, Today I'm posting new room which I have been doing on stream. It's not 100% completed yet but it's pretty good for me. I showed up one key on my screen but no one claimed it :( If you want to get your key - read [article]. Have a good day!
New tutorial soon!
I'm posting coin sprites. You can download them and try to make rotating coin. If you don't know how, you should wait for tutorial. Don't worry I will help you :)
For now you only have to download these sprites and import them to UE4.
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