Of course, the problem with light objects has been fixed. The problem is that I can't add too much weight to the item. For example: A water bottle cannot be heavier than a car. The weight must be adapted to the size of the item. Therefore, only certain objects can be grabbed.
After a long time I finally improved physics. On the gif, you can see how it works. Some items can be grabbed, some not. This is because of the weight of the items.
[More info in article]
Next up
Happy New Year everyone!
Hi, I'm posing some screenshots after polishing map. What do you think about it?
Your Own Reality Dev-Log in the article below.
Hi, Today's dev-log will be short. I managed to add new main menu background. I added a map with camera, so now you can see live environment. I also added music to the menu. You can see background map on the photo. Have a nice day :)
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Hi everyone, Today I'm posting new room which I have been doing on stream. It's not 100% completed yet but it's pretty good for me. I showed up one key on my screen but no one claimed it :( If you want to get your key - read [article]. Have a good day!
This time Sad News...
I wanted to upload alpha version of the game but I got an error (image). Im going out of office for 2-3 days. If you have any idea how I can upload my game and where, tell me in the comments or in private message. Thanks
Edit:
Seal Island Intro! For #ScreenshotSaturday!
The best nightmare? A level placed in the house (I didn't say it's not haunted). You will see on your own in 0.0.5 update! It will take some time to finish this map and add a little bit of story. Stay tuned :)










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