In this week I will be choosing one person who will get early access key. The most active person will get a single key.
1 like = 1 point
1 comment = 1 point (spam won't be counted)
User has to respond in max. 3 days after my message/post.
You can also claim single key by watching my streams.
Next up
Next tutorial tomorrow! I will show you how to make rotating coin and how to add points by picking them up.
Don't miss that tutorial!
After a long time I finally improved physics. On the gif, you can see how it works. Some items can be grabbed, some not. This is because of the weight of the items. [More info in article]
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
I've just finished small map where you have to solve a riddle. It's pretty easy but I don't want to spoil anything. I'm posting some of the photos I took on ultra settings :) (don't worry, there are also low graphics settings)
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Hi, I'm posing some screenshots after polishing map. What do you think about it?
Hi everyone, Today I'm posting new room which I have been doing on stream. It's not 100% completed yet but it's pretty good for me. I showed up one key on my screen but no one claimed it :( If you want to get your key - read [article]. Have a good day!
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
New tutorial soon!
I'm posting coin sprites. You can download them and try to make rotating coin. If you don't know how, you should wait for tutorial. Don't worry I will help you :)
For now you only have to download these sprites and import them to UE4.
















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