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Game
Phoenix Engine [FNAF Engine Retake]
11 months ago

After weeks of concepts and decisions, the new design for the studio interface is finally here!


It took a while because I really wanted the new UI for Beta 2 to feel much more advanced and expanded compared to Beta 1’s UI, while still keeping the beginner-friendliness of the original design. As you can see in this showcase, Phoenix Engine’s studio now includes the concept of Workspaces and a tab-based system, letting you work more efficiently and stay organized. In the future, Custom Workspaces will also be supported, helping you organize similar segments or objects in your game more easily.

This new studio interface is still a work in progress, and I expect to change a lot of parts in the UI. Especially since the studio can now be run in fullscreen. I’d love to hear your feedback! I hope you like it.

More leaks coming this week!

Sorry for the low-quality, by the way. My video editor exported it like that when it was high-quality before, but I don't feel like getting another one



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𝐌𝐚𝐫𝐢𝐨 "𝐌𝐚𝐫𝐛𝐢𝐩𝐬" 𝐖𝐢𝐥𝐟𝐫𝐞𝐝 — 𝘊𝘰𝘯𝘤𝘦𝘱𝘵 𝘋𝘦𝘴𝘪𝘨𝘯 𝘙𝘦𝘷𝘦𝘢𝘭 by 𝒟𝒶𝓃𝓃𝓎 𝐵𝓊𝓃𝓃𝓎

Read this.

Also, alpha builds will begin next month.

The official Phoenix Engine Discord server just surpassed 500 members!! Join up if you haven't already 😛 I would love to do events with yall soon

https://discord.gg/ENcJt4Y542

JOLLY ANNIVERSARY EDITION POSTER:

Join the community server if you haven't already!

https://discord.gg/uz7gfURVkK

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

12/17 at most

I am making a FNAF TCG

ALMOST.