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Game
Smitty 2
4 hours ago

Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D




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Working on the main menu took me quite a number of trial and error, but I managed to almost complete it

I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah

Wanted to do idle animations much earlier, but not feeling like it until now.

Anyway, here are the 2 animations I did for Smitty.

After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Guess which feature made its return from the first game?

That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open

If you've played Smitty's Journey, the jingle that plays should sound familiar to you

Ah drats, forgot to post the updated moving platform video here

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog