Next up
There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).
Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)
Added a Note System to Save Files to help remind you of what you were doing last time you played. I need to increase the length and work on the UI, but the system works!
The Halloween charges are back!!
some goblin pixel art
Adding particles to Grass and Tree interactions.
[shitty slow tablet gif]
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