10 months ago

Ahh! How did I never notice eyebrows weren't being palette shifted?!?
FIXED! Eyebrows now match hair colour!




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Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive

Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]

Swapping to use the Modular InventoryUI from Fishtank etc will fix it!

As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.

Another month down, and another chunk of game done! I hope you're all doing well and having a great new year so far!

I don't feel like I got as much done as last month (weird since that was holidays XD) but I'm happy with my progress!

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

some goblin pixel art

WOO!

DING!

We're nearing the end of the month so I want to thank everyone again for your support and charged stickers, they really help a lot

Extra thanks to those that made it onto the supporter statue

Can't wait to see who's on this months!

Thank you al!

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!