Game production log: Part 1
Akira here!
You see, the development of this game at the moment is quite slow compared to before, since I'm switching to Pixel Game Maker MV for creating a bullet-hell game, need to have time to assimilate with the features of this new engine by testing out and watching tutorials by baz (check him out on Youtube, he is an amazing guy), and converting assets I used for the RPG Maker prototype of the game for the new engine and new game genre, as well as creating some new things such as revamped bullets and UI!
I'm afraid that I can't get to the 65-75% graphics and 50-65% audio goal by this birthday, since there's only 8 days left before my birthday, and to be honest, working all of these in 8 days is like in a game jam, and those who are crammed with personal PE courses and studying in the timetable like me might even don't have enough time to finish those assets, but also NOT even able to finish a game for a game jam (but I haven't participate in a game jam before).
But... There are some positive things!
I've just finished the prototype concepts of a new character, set to be the SAAD's series' secondary protagonist starting from the second game, which can also be considered the SAAD counterpart of Marisa from the main Touhou series! The character's name is Junko Okazaki, and is the daughter of Yumemi Okazaki in this series' Touhou AU! You can find out more about the prototype concepts of this character at this page.
Until next time, when the Part 2 of this series of devlog posts is posted!
Akira Akagi Games
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