Game
Muse Genkaroku

5 years ago

The favicon of the game's itch.io page.


Actually it is a variant of the favicon of the game's Fandom Wiki.

Basically, a heart with an angel wing and with a cross placed over it is enough to symbolize the game.

So now I will make the game's promotional material first before I can actually work on the game.

The next objective is to make a Game Jolt community of the game, and create the community background, header and channel banners.



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These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).

So, this is it, pals.

The header of the game, both in the Game Jolt and itch.io versions.

This is the revamped header + thumbnail of my game.

Looks amazing, are they?

:D forgot to post this

So i did this animation on alight motion few months ago

To create precise overworld danmaku, you need at least 100 events filling the borders of a single map...

And at least 10 maps to create a single simple Touhou-styled stage with dungeon crawling elements.

Please read all the way to the end! ➡️ ✨

I drew this comic, not just as a way to help remind myself of my goals, this goes out to everyone who’s ever held themselves back and felt like they’re not good enough or prepared to follow their dreams. 🌟 #comic

After a long time of hiatus, CP104 shall present you... BIG SHOT Definitive Edition!

The Masterpiece that you are waiting for!

The two thumbnails of the game.

The first one is the Game Jolt version's thumbnail, and the second one is the itch.io version's thumbnail.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.

Colored using the NES palette.