Game
Muse Genkaroku
4 years ago

Akira here!

Tileset showoff!

(I'm yet to upload the tileset because it will be open source not now, but by the time of the demo's release!)


1st Area - Catacombs ~ Tileset

Akira here!
I've just finished the Catacombs tileset (both the floor and the walls)!

I used the PICO-8 dark magenta color and some custom variants of that color to use it.

The result is an impression of the Catacombs with shades of red, as opposed to a purplish color scheme similar to Undertale's Ruins (and that was a color scheme of the Catacombs in the very early development stages of the games, when DA was still in the roots of an Undertale-like RPG).

At first I was disappointed at what I get, but upon further examining, when I played Royale High while I was still studying online due to the month-long covid lockdown, an avatar said that red looks like hell when I commented about my favourite colors (I like red because it's Undertale's default SOUL color (DETERMINATION)). So a red-colored Catacombs of Hell seems quite suits the theme and location of the Catacombs.

If possible, I would add some blood splats as visual effects for the area! (But that might be a bad idea because the Catacombs are already red in color (and blood is red))

I'm heading on to create the rest of the sprites (generic enemies; midbosses and bosses overworld sprites, character (dialog) face portraits (why I add "dialog" there? Because the Menu face portrait (s) of the player character (s) are taken from the official art of those characters!), projectiles (both overworld and battle scene projectiles)!

Then I will finish off by creating the splash screen, revamping the title screen, create a new desktop icon that resembles a ROM cartridge, and then composes the sound effects that will be used in the demo (and they will also be used in the full game as well!)

Cya until new graphic assets and sound assets are announced!

Akira Akagi Games

To @LUKELCS , @VGE-SV-, @lCooki , and those who follows me!



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Hello my friends and followers.

I'm CaraPrincess, a.k.a. the sole member of the indie / doujin development circle Akira Akagi Games.

Below are my FAQs.

The logo of the game and the Mari silhouette that will be used in the game's promotional material (such as cover art in the style of Touhou box art)

The two thumbnails of the game.

The first one is the Game Jolt version's thumbnail, and the second one is the itch.io version's thumbnail.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

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After a long time of hiatus, CP104 shall present you... BIG SHOT Definitive Edition!

The Masterpiece that you are waiting for!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).

Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.

Colored using the NES palette.

due to recent events 👻

This is why, ladies and gentlemen, kids chose to not to have waifus!