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Hello, Neighbor! Reborn
3 hours ago

alpha 1 inspired inventory system!! (with the pa placeholder icons cause i haven't imported the actual ones yet lol)


before anyone asks, no im not adding an option to use pa styled icons since that would require every object in the game being redrawn in that style. but don't worry! there will be an option to switch between the alpha 1/pa style inventory, with the pa inventory working mostly the same as in HNR legacy.

sorry for lack of updates, i've been taking a break this past week mostly due to being burnt out by the game jam. but i will provide occasionally updates when i get motivation to do so. i have a lot of ideas and i cannot wait to share them with you all !!

i wish you all the best :)



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how do we feel about the new lighting so far..?

was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

or what about this..? (second design i came up with just now cause why not)

updated the logo to be a bit darker to fit with the moody atmposphere of the game, what do we think? (old on the right)

new hnr logo :p

absolute lamp

re uvmapped all the background houses so they use hn textures which makes them fit the game a bit more. both the roof and the walls can be changed. i was originally gonna remodel all of them which i still might do at some point. but for now im happy.

bad news guys, the neighbor lost his job so this will be his house next update

(as a sidenote i have personal beef with whoever did the original uv mapping for this house)