Game
Hello, Neighbor! Reborn

8 days ago

devlog update


hey! so ive been back for a couple weeks, and i figured id update you all on the progress of the devlog.

currently, it is around 11 minutes long. by far the longest devlog yet. i estimate it being around 15-20 minutes when it's completed. as you can tell, i had a lot to talk about in that video lol. i will of course be doing a premiere, so you can all watch it live!

i also take some time towards the end of the vid to discuss a more serious topic relating to both myself and this community, so i hope you'll take in to account what i have to talk about.

okay and i should also talk about the game for a sec, since all ive been mentioning for the past little while has been the devlog and nothing relating to the game itself. HNR is still a little while away from it's first public re-release, but you will be happy to know i will be doing playtests shortly after the devlog comes out. again though, when rewritten does finally drop, please do remember that this game is still VERY early in development, and does not have even a fraction of all the content i plan for it in the future. and remember, i did have to remake it entirely from the ground up.... soooo... yeah

thank you for your continued support, and i hope you stick around to see HNR become the game i know it can be. see you soon!



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was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

bad news guys, the neighbor lost his job so this will be his house next update

(as a sidenote i have personal beef with whoever did the original uv mapping for this house)

how do we feel about the new lighting so far..?

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

re uvmapped all the background houses so they use hn textures which makes them fit the game a bit more. both the roof and the walls can be changed. i was originally gonna remodel all of them which i still might do at some point. but for now im happy.

alpha 1 inspired inventory system!! (with the pa placeholder icons cause i haven't imported the actual ones yet lol)

macrowave

new hnr logo :p

updated the logo to be a bit darker to fit with the moody atmposphere of the game, what do we think? (old on the right)