Game
Red Depressed Ball : Kill me while I'm happy
9 years ago

alpha 2.5


Changelog:

  • added a new level

  • finished the first world

  • added spawntriggers for enemie type 1

  • enemie type 1 is now waaay faster

  • enemie type 2 shoots faster and can’t phase through walls.

  • enemie 2s bullets cant pass through walls anymore

With this update I was finally able to spawn the enemie correctly using while triggers.
This is important since they can pass through walls.
If I made them faster before the update they would’ve come to the player
across the whole map.
Now I can let them spawn only when the player is at the trigger.



0 comments

Loading...

Next up

The first Level

A bit of the second one

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What you all think

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby