Knights Province Alpha 7.1 features a dozen of bugfixes and improvements.
Download links at the official site - http://www.knightsprovince.com/downloads/
Full list of changes:
Fixed crash while changing fullscreen and AntiAliasing at the same time (Crash message “Unable to set the pixel format”)
Fixed enemy units walking between Towers when attacked, failing to lock on any Tower
Fixed repeating AI attacks to have an interval between them (Bad Neighbours map)
Changed how AI attacks are set up and carried out internally (note to mapmakers: AI Attack script in DAT file has changed slightly)
Split MapEd user interface into moveable forms (supporting short displays)
Added version info overlay into gameplay and MapEd UI
Disabled developers cheat codes when F11 menu is not shown
Fixed display of warriors icons in gameplay UI
Fixed some decals texturing (gravel, iron, gold)
Fixed a crash when trying to change wares count in Marketplace in MapEd
Added status code to FrameBufferCreate failure (will help fix it)
Now game will exit upon detecting old OpenGL version (instead of crashing after player clicks Ok)
Fixed crash after warning (OpenAL could not be initialized) when OpenAL is not installed. It throws an EAccessViolation, trying to read address 0
Sort music tracks by name on unshuffled playback
Other small bugfixes
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