I’m happy to announce new Alpha of the game!
Alpha 9 changes and improvements:
Three major gameplay mechanics:
Wildlife (aggressive animals and dens)
Early army (militia can be trained in Camp)
Morale to affect warrior’s attack
Content
More great music by Juan I. Goncebat
New fight and death sounds
New scripted map Walkers (survive Walkers waves)
New scripted map Into the Swamps (by Klassix)
New skirmish map Horseshoe (with aggressive wolves)
New skirmish map Borders (by Klassix)
New campaign Orthalm (3 missions, by DarkianMaker)
New terrains (yellow grass on dirt, coarse gravel)
Diagonal transition for mountains/flat terrain
New temp house models (by Icomatix)
House building animation for 2 houses (with help from Dah)
New palm trees
Improvements
Simplified gold production (no coal required)
Increased unit walking speed by 25%
Reworked AI setup and presets for skirmish
Changed defence position setup in MapEd
Tweaked AI to handle food production better
Tweaked AI to handle offense better
Tweaked AI to handle defense better
Increased max stone volume up to 6 in one tile
Gold and Iron ore can be placed on any mountain type now
Fixed AI iron mining
Improved iron mining rate
Lots of smaller improvements in MapEd
Lots of gameplay bugfixes and smaller improvements
As usual – this is still Alpha, there are likely a lot of bugs, flaws, incomplete features, broken mechanics and such. Please report them and also your thoughts on what should change and why.
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