Things I’ll try fix or add do based on criticism I received:
Cutscenes needs a skip button to skip all of it entirely (especially when playing it the second time or more).
Softlock issues after dying during boss fight.
Enemy swarms (I did put in a limit but I guess I should lower the count more).
Players over-damage the bosses at a short time before they do any real damage.
Infinite fall from edge of screen.
Shoot and dash while floating in mid air.
Comment down if you got anything else that could be reproduced.
There is one thing I do want to address, though. And it’s the engine.
I know the engine is not the best thing ever due to infinite amount clips and stuff. I do have the same problem, too. I don’t know why it happens, because in V0LT City, the same engine was used but never clips. So, I’m guessing it was the levels since I took a different turn to them. Instead of overdoing a single costume for a level, I split them into pieces and put them together via clones. I tried fixing the clipping issue before I released the demo, but my efforts really hurts the performance of the game, like it makes the gameplay laggier.
Then again, this is a game made just for fun and for the sake of my old series I made when I was a teenager, and speed was the priority over quality because of you know what.
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