Next up
We possibly might be back ?
soon ?
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Soon
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
(add the dust man theme from mega man 4) omg its dust man from fnf
Febuary over, feeling a lot better and more confident this time
Wish me luck with this once more
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