Game
Hensen Hopper

4 hours ago

Alright, I've been thinking... I wanna do a fly-off-screen when you complete a stage in Hensen Hopper (classic shmup stuff) and I COULD just hardcode it into the character controller script but I came up with a more nuanced solution.


What I'm thinking of doing is expanding my input handling methodology a bit by having my input action values returned by the InputManager's accessors come from an instance of a class called ActionStream which has methods returning said values. itself

ActionStream will be an abstract class containing all of the methods the InputManager will read and return the values returned by and the two child classes I will make will be "InputActionStream" which returns the actions from my input actions asset (the actions my InputManager returns straight away at the moment) but also a "custom" action stream where I can manually set these values via the inspector window and the methods will return just whatever values I've set. This can EASILY be used for the fly away effect but I can also use this to make it easier to do the main menu animation I'm planning (which is going to be a blurred-out silenced portrayal of a stage running on loop in the background of the main menu).



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