As I developed more, I soon discovered Ikemen GO; this game had been on the cutting board for some time until I started to test it out. Things got chaotic once college entered the picture, and I got a job at a thriving local bar and restaurant. In perspective, Clash of the Multiverse will now be developed on the Ikemen GO engine as we advance to a new horizon. As you guys have also noticed, I am terrible with release dates and missed promises. The game will come out when I say otherwise.
Next up
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Werehog transformation process. #sonicunleashed
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Cash Banooca
2d lighting experiment
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Among us_into Madness
:] me sigue sin gustar
:] I still don't like it










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