SNaS R development
So, game wise the computer is able to be activated but the little apps that would be functional, has not yet been made... But I will be doing that after some remodels.
Remodels
I've been doing some things and I started to rethink Superbonnie's design. Well I did make his model about 2 months before I even had an idea to remake Seven Nights At Superbonnies and Im thinking of making him look like how he did in SNAS 1, and NO I am not making him look exactly like how he did in that game, what I am going to do is make him not be so withered, and I'll give him back his five fingers and I'll keep the Bowtie, Pants, and Vest from the current SNAS R model. So in all saying... Its pretty much the model I have now but non withered :/ eh who knows. but with this remodel-ication I'll have to redo some of the trophy images that has the current model. :,)
Menu
So the menu in SNAS R looks like a generic fnaf game menu. Heck it looks almost identical to the old games menu. FUCK anyways it will be refirbished like the models will as I have to add the remodeled Superbonnie to the menu anyways. So I have alot of work to be done.
Phonecalls (For the phoneguy voice actor @Chill_Doggo_231 )
So pretty much only the tutorial night phone call has been made but after the menu and remodels I'll be looking at the lore that has been laid out and I'll start making the phonecalls.
This is pretty much everything. Have a good day! -@MrWhiteRabbit
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