Next up
I have a folder on my computer called fun, and i've just realized that it's contents basically sum up the previous 4-5 months.
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
@Cyph3r_ made me do this
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
pog
I've added a new screenshot, this new one shows off the sign system I built today.
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
Decided before I go to bed I'll share a screenshot of the chapter select menu.
Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.
I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.










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