Next up
I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
I've decided that rather then leave the diary entries in the chapter select menu, they will be delievered to the player when each chapter starts. These will be used to help put you into the perspective of your character even more.
@Cyph3r_ made me do this
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.
Decided before I go to bed I'll share a screenshot of the chapter select menu.
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Teardown with mods is fucking awesome.
Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)











0 comments