4 years ago

I'm posting this using a browser I made in unreal engine, no joke. 100% real,

(I'm changing my password after this, I don't trust this)




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Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

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Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎

Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131

Mia | Environmental Contact | Work In Progress

@Cyph3r_ made me do this

I have a folder on my computer called fun, and i've just realized that it's contents basically sum up the previous 4-5 months.

A little practice with graphic design and also some stuff I was daydreaming about lol I even wrote stuff explaining these concepts (Read Article)

Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.