Game
E V E R L A S T I N G
1 year ago

Also forgot to mention that I got a workflow going for creating maps for the game that should be much more quicker, especially when making more complicated scenery such as stairs, curved walls, etc.




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Sorry if I hadn't been posting much as of late. Been a bit burnt out, creatively. Luckily, I've been getting back into the rope of things. Should hopefully get working on Starline sometime this week.

THE DOCTOR

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason

MECHA

Change of plans (ARTICLE)

LAZARUS

Early Menu Preview :)

Reworked the entire pathfinding system to make it easier to implement

Everlasting || Dev Progress 1