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2 years ago

Also forgot to mention that I got a workflow going for creating maps for the game that should be much more quicker, especially when making more complicated scenery such as stairs, curved walls, etc.




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Finally started work on Starline :]

Sorry if I hadn't been posting much as of late. Been a bit burnt out, creatively. Luckily, I've been getting back into the rope of things. Should hopefully get working on Starline sometime this week.

Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

LAZARUS

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

BENBEAR

Everlasting || Dev Progress 1

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

LIONA

A remake comic of the first two issues coming sometime in 2025. More updates soon...