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1 year ago

Also forgot to mention that I got a workflow going for creating maps for the game that should be much more quicker, especially when making more complicated scenery such as stairs, curved walls, etc.




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DEAD-EYE WILLY | Issue 1

Coming This Year

Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason

Reworked the entire pathfinding system to make it easier to implement

Change of plans (ARTICLE)

A little 3D model for Willy. Got a little experimental with the shading and rigging. May add a few more functionalities and tweaks.

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

Come back home... with us...

Coming out sometime between late 2024 to early 2025

Devlog Update || Tech demo to be released near the end of the year :)

Updated header and thumbnail with new artwork!

Also just got an apartment recently, so I may try to do more streams in the future ;)