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E V E R L A S T I N G
4 months ago

Everlasting || Dev Progress 1


Though not much, it should show a bit of what's planned for the game. Currently, I'm adjusting one of the enemy AI to make it much more cleaner and easy to update, with some rewriting for more optimization.

The navigation system is also something I haven't shown the full potential of, though I feel it's better to show what it can do another time.

(Never mentioned this on YT, but there was a funny glitch were the player would get launched when getting off an object lol)



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Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

Updated header and thumbnail with new artwork!

Also just got an apartment recently, so I may try to do more streams in the future ;)

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

We've added animation for a little side quest.

Change of plans (ARTICLE)

It’s time to kick off the Live Wallpaper Jam 🎉 but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd 👏 Good luck!!

🔗 https://store.gx.me/events/live-wallpaper/

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

Devlog Update || Tech demo to be released near the end of the year :)

Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!

Early Menu Preview :)