
Although development on Everforward began officially about 4 years ago, it wouldn’t be unfair to say that the game we’re about to release started development 2Y ago.This is our main character from the beginning. #chooseyourmaya #mom #love #daughter
Next up
Final key #art for Ever Forward ! Keep tuned, we have some very exciting #news to share soon... Add Ever Forward on your Wishlist bit.ly/everforwardgame
#NintendoSwitch #PlayStation #XboxOne #PC #pcgaming #wallpaper #VirtualPhotography #adventure
Happy to announce EF #Demo is now available
Your saving files will be inherited in the full release version
WISHLIST now & don't miss the full #release -> this #summer
#indiegame #puzzlegame #3d #adventure #steam #gamer #indiedev
Although development on Everforward began officially about 4 years ago, it wouldn’t be unfair to say that the game we’re about to release started development 2Y ago.This is our main character from the beginning. #chooseyourmaya #mom #love #daughter
As we are approaching the release of the #pc demo, we would like to share with y'all the evolution of the environment @gamejolt
@octagon_game_st
http://bit.ly/everforwardgame #indiegame #gamedev #everforward #devblog #adventure #puzzlegame #3d #madewithunity
Happy to announce EF #Demo is now available
Your saving files will be inherited in the full release version
WISHLIST now & don't miss the full #release -> this #summer
#indiegame #puzzlegame #3d #adventure #steam #gamer #indiedev
Super Buckyball Tournament Singleplayer BETA Coming Soon on GameJolt!
Have you finished the Ever Forward's challenge puzzle?Many player in our Discord channel said its fun& a brain buster ! You never should miss our update! It's all free!
Meet MAYA. Discover: http://bit.ly/everforwardgame Trailer: http://bit.ly/EverForwardgame_
Coming soon on #steam #pc #nintendoswitch #xboxone and #playstation
Are you interested in our brand-new Singleplayer BETA? Download and give it a try NOW!
The game known as Protoform perhaps could've been ready back then, but we all eventually came to an agreement that releasing a puzzle game without a sufficient level of depth to it would be selling ourselves short. As ideas developed so was our character










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