Game
Super Product Line
13 years ago

An actual finished jam game


I only just remembered to write the obligatory pointless news article to frontpage the game.

So I surprised myself quite a bit here, I wasn’t expecting to finish anything and feel alright about it because I never do when it comes to contests or jams, but here it is: Super Product Line, part of the NES Fan Game Jam.

This was quite an interesting task for me; most of my games are about doing as little as possible despite huge flexibility, while this was about doing as much as I could with little flexibility (and a time limit). The finished product should be a half-decent hour of your time.

Post-jam version with a few minor improvements may come if there’s a good response and/or I can be arsed.



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Alone Together....

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)