What’s New:- Item categories can now be omitted/included for quick-pickup from the vicinity in the options menu.
Changes:- Item tiers are now shown in blueprints.
Increased raw resource stack sizes to 999.
Nerfed +x melee weapon modifier hitpoints bonus.
Bugfixes:- Reworked some content creator windows so they fit into smaller screens.
Resource demand bugfix for light sources.
Air collision now counts towards tile collision placement quest objectives.
Next up
Keys and Mystery Chests Find one of the rare mystery chests and feast on the treasures inside. If you have the key.
More combat depth with jump attacks Jump and attack at the right moment when you hit the ground - you’ll double the damage!
Mystery Chests implemented Check it out at Gardens of Gonzo! [ http://gardensofgonzo.com ]
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Another house i made long time ago.
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
not the greatest house, but it's a house! :D
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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