Game
Dragonian: The Imbalance of Sierr
10 years ago

And now, an update to Dragonian


First off, thank you all for your support for this game.
Now, this update, labeled DragonianA.zip (because there was a DragonianB.zip for older models, but I can’t release it) is designed to hopefully perform better on post-XP computers as it doesn’t force Software Vertex Processing or something like that. This could mean the fan on your computer won’t act up as much. Also, just be aware I rebalanced the item distribution. So, if you don’t want to earn too many hearts or too many bombs/shurikens, this is for you.
Oh, and the cloning glitch is taken care of, probably.

Anyway, my plans for making a sequel to Dragonian are being constantly thwarted by reality. That is, my computer is acting up, and I’ve got some other real-life commitments. I have a script and some lead characters made, though. So… if anyone’s willing to help me make a sequel, state it now. CG modelers are greatly appreciated, especially those that understand the principles of animation and don’t animate everything like Baymax.
…and people who know Unity. That would help immensely.

On the other end, Indie Game Battle is going well. Rick’s not in it yet, but his stage is. Take a look at it. The link’s in the previous news update. (Don’t delete me, please.)

Anyway, thank you all for your support. I put a lot of work into this game, and it’ll take a lot more work if I could get a sequel actually started.

…cue the five new followers.



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Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Well, I was looking through some old files, and found some cool stuff.