Game
Dragonian: The Imbalance of Sierr
11 years ago

And now, an update to Dragonian


First off, thank you all for your support for this game.
Now, this update, labeled DragonianA.zip (because there was a DragonianB.zip for older models, but I can’t release it) is designed to hopefully perform better on post-XP computers as it doesn’t force Software Vertex Processing or something like that. This could mean the fan on your computer won’t act up as much. Also, just be aware I rebalanced the item distribution. So, if you don’t want to earn too many hearts or too many bombs/shurikens, this is for you.
Oh, and the cloning glitch is taken care of, probably.

Anyway, my plans for making a sequel to Dragonian are being constantly thwarted by reality. That is, my computer is acting up, and I’ve got some other real-life commitments. I have a script and some lead characters made, though. So… if anyone’s willing to help me make a sequel, state it now. CG modelers are greatly appreciated, especially those that understand the principles of animation and don’t animate everything like Baymax.
…and people who know Unity. That would help immensely.

On the other end, Indie Game Battle is going well. Rick’s not in it yet, but his stage is. Take a look at it. The link’s in the previous news update. (Don’t delete me, please.)

Anyway, thank you all for your support. I put a lot of work into this game, and it’ll take a lot more work if I could get a sequel actually started.

…cue the five new followers.



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Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Shocking.

Positively shocking.

Well, I was looking through some old files, and found some cool stuff.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.