Game
Dragonian: The Imbalance of Sierr
11 years ago

And now, an update to Dragonian


First off, thank you all for your support for this game.
Now, this update, labeled DragonianA.zip (because there was a DragonianB.zip for older models, but I can’t release it) is designed to hopefully perform better on post-XP computers as it doesn’t force Software Vertex Processing or something like that. This could mean the fan on your computer won’t act up as much. Also, just be aware I rebalanced the item distribution. So, if you don’t want to earn too many hearts or too many bombs/shurikens, this is for you.
Oh, and the cloning glitch is taken care of, probably.

Anyway, my plans for making a sequel to Dragonian are being constantly thwarted by reality. That is, my computer is acting up, and I’ve got some other real-life commitments. I have a script and some lead characters made, though. So… if anyone’s willing to help me make a sequel, state it now. CG modelers are greatly appreciated, especially those that understand the principles of animation and don’t animate everything like Baymax.
…and people who know Unity. That would help immensely.

On the other end, Indie Game Battle is going well. Rick’s not in it yet, but his stage is. Take a look at it. The link’s in the previous news update. (Don’t delete me, please.)

Anyway, thank you all for your support. I put a lot of work into this game, and it’ll take a lot more work if I could get a sequel actually started.

…cue the five new followers.



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As part of making this game, I have to do a lot of animation without a lot of drawing, if you can believe such a thing is possible.

For one of the opening shots, I'd like Pinafore to clean up this photo on the wall, then see her reflection.

Again, this is more Sierra-styled than Sega CD-styled, but it gets the point across.

It doesn't help that the small-sprite BAC-PAC doesn't exactly pop from this kind of background.

Besides that, I'm making progress.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I just scanned in some artwork. I do a lot of hand-drawing for reference, but there is a bit of a gap between the hand-drawn stuff and the pixel art.

Again, I hand-draw with my left, and do pixels with my right.

Trust me, this is part of the process of making cinematics.

If I can't do Sega CD-style, but don't want to resort solely to visual-novel style, I'll take Sierra-Adventure-Game on CD route.

As part of the process, I learned that my new dialogue-scrolling system isn't perfect. It's possible to break it if you can push the button faster than humanly possible.

I guess I'd better dig out the Turbo controller for further testing.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

Well, I was looking through some old files, and found some cool stuff.

Cutscene work begins with drawing backgrounds.

...maybe I made Timothy's hospital bed too small.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.