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Smitty 2
9 months ago

And second, Yurelumis or ghosts that glow in the dark

They can help the player navigate dark areas like caves, which is where they'll appear




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Some more new Dropples!

Also, I might've forgot to tell that they'll appear once you break open their respective capsules

Added a tileset, with only the road tiles for now I also added more NPCs, and trees

Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2

This is where you can learn more about many stuff you found throughout the game

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin ๐Ÿ and Bonnie the Abeilline ("abeille", bee in French + feline) ๐Ÿ

Weโ€™re teaming up with Neowiz to support developers with a narrative game jam!ย  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

Once you enter the Town Square for the first time, this cutscene will play once.

Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\

Finally, time to show Penumbra Forest

Newly, visually-improved over the original from Smitty's Journey

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Unique NPCs now have dialogue icons!