Game
Smitty's Journey

4 years ago

And this is today's progress, still working on World 5-4 but I was modifying other stages to make use of the parallel view. (also some tiles to re-edit, ouch, but that was worth it, I guess)




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Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.

And yes, the fourth island is themed after autumn / fall.

Finally, the first Smitty 2 progress post on Game Jolt!

Decided to make ALL house roofs work as platforms this time, unlike in the first game because Unity's tile system kind of suck.

Finally, we got projectiles!

Of course, Smitty doesn't get it outright, he needs the Ability Bubbles to be able to shoot projectiles.

Also, if you question the super basic UI, it's only temporary. Don't worry, folks.

Today marks the 3rd year for Grid Swarm! And to celebrate it, the game just got updated to version 1.1.0 with these changes:

- Sound balancing - New page background - Faster character movement

There won't be downloadable builds, though. Sorry.

Made a big change on the first boss' stage (subject to change)

Fixing the boss in Penumbra Forest for an upcoming update

An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.

Finally done with the fourth island, so time to work on the UI once again.

Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.

WIP of an alternative help system

Banzai! The final boss is now completed!