Game
FNAF Kit



6 years ago

And we have motion! I diddnt have as much time as I'd have wanted to work this weekend but we've made some headway. Clocks. waypoints and time all working.


Waypoints: work out of the box. Throw one down and drag it into your animatronics waypoints and it will work its way there during the night. In order or randomly depending on the AI mode. Waypoints can only be progressed to if the path is clear so door events can halt progression if you call the correct function in an event.

Animatronics: Have a list of waypoints and references to the AI agent in the scene. All animatronic AI is run from a single script to cut down on memory use.

Time Manager: runs behind the scenes to keep the clock working for the night and updates the UI. The length of each of the hours can be adjusted as needed in its settings.



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Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

If you're wondering why the next build is taking so long. here is the answer.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.