Game
Shadow The F***ing Hedgehog
11 years ago

And Yet Another Update


I guess I should fufill my promise of giving frequent updates (cause it seems like I started to break it), and give a little infodump.

The only urgent thing(s) I need to incorporate now are the battle backgrounds (and events for story yadda yadda de da). I had an idea to try and screencap more Sonic Adventure 2 videos (that’s what I literally did for certain pieces) and try to have as minimal objects in it, but I have no idea how successful this will be. RPG Maker creates backgrounds for battles based on the tiles you have in the overworld, but it looks like a Van Gogh painting.

5d0bfcd23cd47.png

ARTIFICIAL CHAOS, the weaker of the two random encounter enemies. Can you guess what the second is?

I tried to incorporate a revive mechanic for Shadow (because he’s the only playable character like Fuckboy’s 3 and it might turn to bullshit real quickly), but what I achieved is an item that gives him a state that lasts for one turn to revive himself if he happens to be K.O.’d. The problem was, it could only successfully work once every battle. So I decided to scrap the mechanic all together, so when you’re dead, you’re dead. Instead, Shadow will be able to attack twice every turn.

I have (just about) every enemy I want included, and all music is in place for them. As I type this, I am adding the scripts that give you the trophies.

There’s still a while to go, but I can give a “speculative subject to change release window” around end of July/beginning of August.



3 comments

Loading...

Next up

Long Overdue Post

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

"Our work is never over" they said.

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Shuiro Haname. #Commission

Commission for @ShuHaname

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)