Game
Rock Beyond Time
3 years ago

Another glitch alert: I kinda screwed up something that's meant to prevent warping into solid objects with Susan.

Sadly, I'm too busy in the middle of the expansion to fix it. To me, the expansion is all-or-nothing, and I'm not deleting data for a fix.




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Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

A rather interesting thing I forgot about...

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Welcome to Space.

...not much going on here, is there?

It's getting closer to being finished.

Even though the 2.5D gimmick was only for that one level, I see no reason to not use it for this boss fight.

I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.

Also, you've got an indicator at the top-left if you've got the gun active or not.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

I'm getting close in the rigging department. I might need to adjust how the shoulders work, but it's getting there.