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23
Game
Rock Beyond Time
4 years ago

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.




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I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

He's coming back. ...but just this once.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

The next update may be full of bugs.

...moths, mostly.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.