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Behold, blending vertex positions!
Old position + ((number between 0 and 1) * the difference between the old and new position)
This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.
...and I've got four more angles to do this with.
Meow.
Tigers are difficult to animate, especially since they have two joints for their hind legs.
Well, it kinda resembles a tiger.
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.
He's coming back. ...but just this once.
I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.
Drawing fingers in perspective is hard, but it'll be worth the effort.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
There. The hand is drawn.
...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.
Also, I've added a timer for scoring and convention reasons.
The next update may be full of bugs.
...moths, mostly.
So it begins.
It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.
...hopefully, people will see this guy as an homage, and not as infringement.
Also not the final boss. Again, I may have gone a bit too far in a few places.
Now that the rigs for this boss are done, I'd better get around to animating them.











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