
Next up
So, what's the secret to drawing a car?
1. Just draw the car from profile, back, and possibly front.
2. Dig out any Hot Wheels product for reference.
3. Use the reference to figure out how to draw those in-between angles.
Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.
Also, because of limitations, red flashing floors generate force fields you can bump into.
There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.
A rather interesting thing I forgot about...
The next update may be full of bugs.
...moths, mostly.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.
He's coming back. ...but just this once.
First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.
So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.











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