Next up
Just wanted to try out what I mentioned earlier.
Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
...let me be honest, the convention level isn't working well as a platformer.
So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.
A rather interesting thing I forgot about...
He's coming back. ...but just this once.
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.
Since those layers are all the same color, they'll blend.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Sometimes, inspiration is as simple as thinking of an old game you played once.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
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