2 days ago
Next up
Jiggle physics demo (WIP, bc the amplitude is too high, i also will implement walkstopping animation to minimize intensity)
Hood irony (right now i can't use computer because my bro always takes it and never gives back)
Rework of combat thing PLUS SFX addition (for sword) and damageable actor (figuring out on filling linetrace gaps)
Another piece of devlog, dodge mechanic is done
btw, i am out (no, i dont quit, js taking break)
flying cars they said...
Back lmao
Sword trail demo (followed tutorial lmao, get pranked)
erm, whatasigma
Gm
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