2 days ago

Another small devlog, water (no simulation, just water volume you can swim upon)




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Next up

Jiggle physics demo (WIP, bc the amplitude is too high, i also will implement walkstopping animation to minimize intensity)

Hood irony (right now i can't use computer because my bro always takes it and never gives back)

Rework of combat thing PLUS SFX addition (for sword) and damageable actor (figuring out on filling linetrace gaps)

Another piece of devlog, dodge mechanic is done

btw, i am out (no, i dont quit, js taking break)

flying cars they said...

Back lmao

Sword trail demo (followed tutorial lmao, get pranked)

erm, whatasigma