Game
Dunlop Cavern: Curse of the Eggnog v1.1
12 years ago

Any thoughts on some of my game's media?


I’ve released some media surrounding my game: Dunlop Cavern.

These include the soundtrack and a production timelapse.

Any thoughts on them? I’m particularly curious if anyone has any input on my work flow/ progression in the timelapse. As a warning, yes the game was built in Enterbrain’s VX ACE engine; meaning the general work was around producing original materials and eventing using the built in engine, with some external functionality granted by some third-party scripts.

Thanks for stopping by!



0 comments

Loading...

Next up

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Path of Kami, running around the shrine area

Got some fun collectibles in our game, Path of Kami!

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.