28 days ago

Apologies for the delay. But unforeseen life events have delayed the release of BGP's Alpha1 release by a couple days.




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There are SO many ponies in this Professor intro cutscene πŸ˜‚ #screenshotsaturday

We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! πŸ΄πŸ’Ž

You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. 🌳

This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

Experimenting with Lighting illusions using Tilemap layers. πŸ’‘#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...

Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.

Added some ambient traffic to a shady city for my game. They'll be driving in and out of this tunnel. πŸš“πŸ•³οΈ

(Made with Unity's particle system)

#gamedev #indiedev #unity2d #pixelart

πŸ’˜~ We're Feelin' the Love this #ValentinesDay ~πŸ’˜

#mlp #indiegame #BattleGemPonies

Putting your opponent to sleep is a dirty trick, but an effective one.πŸ₯±πŸ˜΄

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. πŸͺ¨ )