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Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.
VS Match let's you pick from a crazy variety of arenas to duel in. ⚔️ (Unity's UI ScrollView came in clutch.)
You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one. (These backgrounds will also appear as your current location on the File Select screen.)
Joyance is Here to Welcome the New Year! 🥳
- art by SugarMorning⛅️
The same attack can come in different colors depending on the pony using it. #pixelart #animation #mlp #indiegamedev
#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
It was important for us to have multiple save files per game.
One for a first playthrough.
One for experiments and self-imposed challenges.
One for letting someone else play without messing up your main file.
It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment










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