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Rider Kick!
I mean, Crescent Kick!
"I think you've drawn enough pose sprites." "NO."
So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?
The game over screen. As I said before, you know it's serious when the hero de-transforms
We got taunts! Not as many as the original unity build, but still
As a reminder, this version of Cobalt Moon has been cancelled. You can follow updates on the new version here: https://gamejolt.com/games/cobaltmoon/843959
One feature I forgot to include in the demo is a difficulty selector. Whoops
Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference
It's President Irons! He's so nice. He would never do anything bad...
Base model from https://assetstore.unity.com/packages/3d/environments/urban/poly…
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