Next up
I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo
Made a nice little informational window for when you pick up certain items
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
More cosmetic polish. You can see a poster for Akio's favorite show, Road Wolf, as well as his transformation belt on his desk
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Very proud of how this tail whip animation turned out
Want an incredible commission like this one by @LUKELCS and @jasxy_
? Get one here:
https://colorcharityevent.carrd.co/#
Only one week left!
One feature I forgot to include in the demo is a difficulty selector. Whoops
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