Game
Dragonian: The Imbalance of Sierr
2 years ago

Apparently, I hit 15,000 downloads with this game a while ago.

It's almost been ten years since I released it.

Eh, I'll take the little victories, I guess.




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Well, I was looking through some old files, and found some cool stuff.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Shocking.

Positively shocking.