Game
Dragonian: The Imbalance of Sierr
1 year ago

Apparently, I hit 15,000 downloads with this game a while ago.

It's almost been ten years since I released it.

Eh, I'll take the little victories, I guess.




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I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

...so much for that zany scheme.

Let's see if I can do something else.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

Well, I was looking through some old files, and found some cool stuff.

This boss is done, more or less.

I'm gonna try to work in a different department.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.