That's right! It was all a prank, and I really did make it in three days!
If you were having issues beating the game, then don't worry - Poisson was never meant to be defeated anyways (though a friend of mine was able to do so somehow).
You might be wondering... if this was a joke, then what's really next in store? Well, two things for certain, and now that there's some spare code left over... one of those things may just come sooner rather than later.
Regardless, I hope you enjoyed this demake of sorts of GNOMESCREAM's original classic. The music was very fun to orchestrate, and it was shocking to me that the core features of a game that took our team a little under two months to complete in Java could be recreated in GameMaker: Studio. The power of game engines!
If you want to check out the original Nukleor Bombe, I was recently able to compile it into a .jar file with some minor tweaking. If you're interested to see it, feel free to play it!
Until next time, I'll see ya when I see ya!
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