Game
AquaNimble
10 years ago

AquaNimble D17 Update


The D17 Update is here with a bunch of performance enhancements, bug fixes and a screen stretch for windowed mode. You can download the latest demo here:

http://gamejolt.com/games/aquanimble/146089

Here is a list of everything I can remember that was updated:

  • Added stretch to increase the window size. It does make the game go slower and that’s why I pulled it from the game.

    • Added window border so you can click, drag and move the window.

  • Improved frame rate even with the flame throwers and dragons.

  • Improved the visuals for the weapon power ups.

    • Fixed a crash caused by the game being unfocused during the 5 second quick instructions.

    • Fixed sound and music volumes saving.

    • Improved performance by cutting corners with the background, cash, particles and flame thrower. If you were getting 30 fps you will probably get a better frame rate, but I recommend medium or low quality in the settings.

Thank you to everyone that has given AquaNimble a chance and to everyone that has voted on the Steam Greenlight page. If you would like to vote, please give the link a click:

http://steamcommunity.com/sharedfiles/filedetails/?id=673727532



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Alone Together....

not the greatest house, but it's a house! :D

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Coming Soon...

I made a small jungle house.