Game
Tales Of Underlegends
2 years ago

Arrival of August Update News (hype?)


Hello there, it's QSV again. Back with yet another update that has absolutely no links to the game whatsoever.

Let's cut to the chase - my aim is to give the playtesters a demo before the end of the month. That, and I want to try and get a public demo out, before I go to university in September, which will cut down the work on this game drastically.

I've hardly done anything since mid-July and I want a chance at redemption - art was waited for, designs were changed, people left... it has not been easy at all.

I suppose the first thing I can say to start this off is that August is a relatively calm month for me, so HOPEFULLY I can get some progress done. I am very passionate about this game, and I want to get as much done as possible before I potentially lose motivation from focusing on university work - though I have a good track record of carrying over work from my personal stuff to that, so hopefully it doesn't slow down THAT much.

Anyway, I have a plan for when the demo/full game DOES release:

  • When first launched, the game will only be available in English. This will allow you to experience the game first-hand, even if you do not understand the language. This will give the translators plenty of time to do their work, which I will implement inside potential bugfixes when they finish.

  • Wait for criticism and reactions to come back before doing any further work.

  • Breathe a sigh of relief that a long-hyped fangame hasn't been cancelled.

  • When the full game releases, I will finally take a good break as I've been working my ass off non-stop for the last god-knows-how-many months before working on Chapter 2.

So, that's basically it. Now that I have a plan set in place, I can commence it during the final stage of development.

For those who are sitting there in the corner waiting for this right now, just know something - this is a trying time for everyone. That includes us developers.



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