
As a status update the engine is running well major parts are still completely missing and there is a great amount of work to do still. Its going to take a decent amount of time before I can finish my first Demo so the options are this.
Next up
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
OCTOBER 13 2026
Learning a new engine. If anyone has any recommended tutorials or advice to keep me out of scuffed land I am all ears.
SGI-STRIKE REMASTERED - WEAPON DEMO
Screen space grass=infinite grass
This one hurts
First Shockwave 2 project ever has been remade.
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)











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