As a status update the engine is running well major parts are still completely missing and there is a great amount of work to do still. Its going to take a decent amount of time before I can finish my first Demo so the options are this.
Next up
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
new tarkov style game in progress
made in TW using my engine flashback 2
GUN MODEL IS DRAWN BY @Fragg556
This one hurts
new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx
this is the desaturated version, tell me in the comments if i should resaturate it
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
two new maps in progress
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
2 comments