
As a status update the engine is running well major parts are still completely missing and there is a great amount of work to do still. Its going to take a decent amount of time before I can finish my first Demo so the options are this.
Next up
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
Screen space grass=infinite grass
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
OCTOBER 13 2026
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
SGI-STRIKE REMASTERED - WEAPON DEMO
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
First Shockwave 2 project ever has been remade.
Learning a new engine. If anyone has any recommended tutorials or advice to keep me out of scuffed land I am all ears.











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