Engine state
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Current exsperimental features:
>tick batching
>server computation (discontinued)
>point collision physics solver
>client as server replication
>rtdl maps and hrbl maps (precomputed lighting)
>rtgl maps(ray traced lighting)
>voxel collision
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version history updated>4/29/22
BLAMv0.1
mapv0.2
controlv0.1
datav0.2
inputv0.2-(key binds and string sensing)
playerv0.3-(rewrite of anim and physics)
physicsv0.1(addition of physical surfaces)
user itemv0.1-(split into control and animation)
replicationv0.0-(in testing)
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HANDLERS v
staticsv1.0-(complete)
dynamicsv0.1-(started)
geometry collections v0.1(may be merging into dynamics)
collision collectionsv0.0-(not started may be consolidated)
visibility volumes v0.0-(not started may be consolidated)
particle systemsv0.1(functional state)
soundFXv0.0-(not started)
light probesv0.0-(not started)
AIv0.0-(not started)
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