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68
3 years ago

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.


Engine state

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Current exsperimental features:

>tick batching

>server computation (discontinued)

>point collision physics solver

>client as server replication

>rtdl maps and hrbl maps (precomputed lighting)

>rtgl maps(ray traced lighting)

>voxel collision

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version history updated>4/29/22

BLAMv0.1

mapv0.2

controlv0.1

datav0.2

inputv0.2-(key binds and string sensing)

playerv0.3-(rewrite of anim and physics)

physicsv0.1(addition of physical surfaces)

user itemv0.1-(split into control and animation)

replicationv0.0-(in testing)

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HANDLERS v

staticsv1.0-(complete)

dynamicsv0.1-(started)

geometry collections v0.1(may be merging into dynamics)

collision collectionsv0.0-(not started may be consolidated)

visibility volumes v0.0-(not started may be consolidated)

particle systemsv0.1(functional state)

soundFXv0.0-(not started)

light probesv0.0-(not started)

AIv0.0-(not started)



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https://turbowarp.org/707372363/editor?fps=240&hqpen

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