Loading...
68
2 years ago

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.


Engine state

____________________________________________________

Current exsperimental features:

>tick batching

>server computation (discontinued)

>point collision physics solver

>client as server replication

>rtdl maps and hrbl maps (precomputed lighting)

>rtgl maps(ray traced lighting)

>voxel collision

____________________________________________________

version history updated>4/29/22

BLAMv0.1

mapv0.2

controlv0.1

datav0.2

inputv0.2-(key binds and string sensing)

playerv0.3-(rewrite of anim and physics)

physicsv0.1(addition of physical surfaces)

user itemv0.1-(split into control and animation)

replicationv0.0-(in testing)

____________________________________________________

HANDLERS v

staticsv1.0-(complete)

dynamicsv0.1-(started)

geometry collections v0.1(may be merging into dynamics)

collision collectionsv0.0-(not started may be consolidated)

visibility volumes v0.0-(not started may be consolidated)

particle systemsv0.1(functional state)

soundFXv0.0-(not started)

light probesv0.0-(not started)

AIv0.0-(not started)



3 comments

Loading...

Next up

Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless

This one hurts

crap they found me.

I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.

https://turbowarp.org/707372363/editor?fps=240&hqpen

Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)

Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.

Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

Screen space grass=infinite grass

Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen