
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
Next up
crap they found me.
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
Screen space grass=infinite grass
SGI-STRIKE REMASTERED - WEAPON DEMO
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
First Shockwave 2 project ever has been remade.
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
This one hurts
Death animations and blue torch.
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
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