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Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
Next up
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
crap they found me.
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
Something is wrong with my shockwave 2
Screen space grass=infinite grass
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
This one hurts
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