Huh, it's quite embarrasing, but it seems, the last version (the 0.9.2 hotfix) was probably broken and its ending scene was a WIP level instead of the designed demo one.
Unfortunately I can't fix this, but the 0.9.1 version is still downloadable.
Huh, it's quite embarrasing, but it seems, the last version (the 0.9.2 hotfix) was probably broken and its ending scene was a WIP level instead of the designed demo one.
Unfortunately I can't fix this, but the 0.9.1 version is still downloadable.
͡° ͜ʖ ͡°) Guess what's going to happen today!
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmenta…
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
𝘔𝘦𝘢𝘯𝘸𝘩𝘪𝘭𝘦 𝘰𝘯 𝘵𝘩𝘦 𝘋𝘪𝘴𝘤𝘰𝘳𝘥 𝘴𝘦𝘳𝘷𝘦𝘳...
If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y
A few screenshots from the upcoming update of Through The Fragmentation.
I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
5 comments