1 year ago

As mentioned in my previous post, I would like to post on here about non-fangame games I'm working on too.

This is Rook, Tootsie, and Roe (left to right), which are 3 out of 11 characters for an upcoming fighting game I've been working on.


There's still a lot I have to work on, but I've honestly felt more joy working on this project than I have for anything FNaF related lately.

I also just like fish a lot, so this was a fun place for me to flex my character design muscles.

For those who are curious, the concept art for the full lineup can be found here:

image.png
image.png

All drawn by me of course, I think I've been able to translate the concept art into the models really well so far.
Maybe there's some fish species you recognize?

Hopefully I can post more about it in the future, its already been really nice to work on (and coding has already started)

-Rose

11
8
8
7
6
6
6
6
5
4
3
2
2
1
1
1
1
1
1
1
1
1
1


7 comments

Loading...

Next up

We now have a Security avatar frame available for purchase with Joltbux! Now if you guys want to support our team in a way that isn't just charged stickers, you can! (Or maybe you just want to show some Party World pride...) #fnaf

Small devlog update to help break the silence. Read below! #fnaf

Small update

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

A quick question for you guys! See article:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Stickers have been updated! They now properly reflect the new designs instead of the older ones. (And for some of you, may even be your first look at a few of the new high poly models!) #fnaf

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

More work on Vicious Right Hook We actually managed to model and implement a stage all in one day which was pretty cool. It's not 100% finished but its pretty damn close in comparison to most of the stuff implemented so far.