Game
A Day In The Life
5 years ago

As part of sharing the development for a day in the life I've made the Trello board for the upcoming demo public. More will be added as I work but I've included little notes and descriptions on how things slot together.

https://trello.com/b/r3ik5WKZ/farming-demo




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Finally, you can sell the fruits/veg of your labour. :)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Opinions on a new graphics style?

(Mines and menus preview build)

Available for testing now

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P